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Proof of Uncharted’s Amazing Writing: A Short Fanfiction Discussion

Because I get bored and I hate myself, I love going through the internet finding the weirdest stuff that people post on it.  It gives the thrill of an archaeological expedition: exploring an...

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Kotaku: If Games Can Be Patched, Why Can’t Their Stories?

Here’s an interesting article about the implications of a game having it’s ending changed the same way that a patch updates the gameplay.   My thoughts have always been towards giving authorship to the...

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Original Game Endings Shouldn’t Be Changed (One Exception)

A lot of anger expressed on the internet on Monday, and, yes, it had something to do with Mass Effect 3. Now it seems fans are angry about the ending, so angry in fact they have already started an...

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Cut Scene Skipping

Not exactly a lively topic, but it is one that is always up for debate. To skip or not to skip? That is the question. Do I want to watch Ezio eavesdrop on his targets or do I want to skip through...

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Narratology and the In-Game Narrator

Narratology–the study of narrative–is historically limited to discussion of told stories, simply because its early figureheads tended to be concerned with the written word (and later, the spoken word)....

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Glossing Over Fiction in Film and Games

So I watched this movie called Funny Face starring Audrey Hepburn and Fred Astaire. A musical for those uninterested. To sum up the main part of the story, Hepburn plays a “common” intellectual book...

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In Videogames, Back-Story is Optional

I don’t mind back-story in a narrative, whether it be in film, TV shows, or videogames. But after reading a little post from the movie website The Dissolve, I’m starting to debate if back-story is even...

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“4-Layers, A Narrative Design Approach” by Thomas Kl

An excellent article by Thomas Kl at Frictional Games (the guys who made Amnesia) describing the 4-Layers Approach to narrative design. This is a very useful tool for anyone looking to write a good...

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