Proof of Uncharted’s Amazing Writing: A Short Fanfiction Discussion
Because I get bored and I hate myself, I love going through the internet finding the weirdest stuff that people post on it. It gives the thrill of an archaeological expedition: exploring an...
View ArticleKotaku: If Games Can Be Patched, Why Can’t Their Stories?
Here’s an interesting article about the implications of a game having it’s ending changed the same way that a patch updates the gameplay. My thoughts have always been towards giving authorship to the...
View ArticleOriginal Game Endings Shouldn’t Be Changed (One Exception)
A lot of anger expressed on the internet on Monday, and, yes, it had something to do with Mass Effect 3. Now it seems fans are angry about the ending, so angry in fact they have already started an...
View ArticleCut Scene Skipping
Not exactly a lively topic, but it is one that is always up for debate. To skip or not to skip? That is the question. Do I want to watch Ezio eavesdrop on his targets or do I want to skip through...
View ArticleNarratology and the In-Game Narrator
Narratology–the study of narrative–is historically limited to discussion of told stories, simply because its early figureheads tended to be concerned with the written word (and later, the spoken word)....
View ArticleGlossing Over Fiction in Film and Games
So I watched this movie called Funny Face starring Audrey Hepburn and Fred Astaire. A musical for those uninterested. To sum up the main part of the story, Hepburn plays a “common” intellectual book...
View ArticleIn Videogames, Back-Story is Optional
I don’t mind back-story in a narrative, whether it be in film, TV shows, or videogames. But after reading a little post from the movie website The Dissolve, I’m starting to debate if back-story is even...
View Article“4-Layers, A Narrative Design Approach” by Thomas Kl
An excellent article by Thomas Kl at Frictional Games (the guys who made Amnesia) describing the 4-Layers Approach to narrative design. This is a very useful tool for anyone looking to write a good...
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